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Godot joins XREAL AURA lineup with native spatial development support

Native editor tools and OpenXR Spatial Containers give Godot developers a path to building and publishing spatial projects on XREAL AURA.

Kenji Arai · Published Oct 28, 2026 · Updated Oct 28, 2026 · 1 min readSource announcement dated Oct 28, 2026
Image published with the source announcement: Godot joins XREAL AURA lineup with native spatial development support
Image: Godot Engine

Godot is included in the XREAL AURA launch lineup, according to Godot Engine. Its editor and companion app let developers create, export and publish spatial games and apps directly on the device, bringing those steps into a native development workflow.

Godot also supports OpenXR Spatial Containers, which are volumes managed by the system for displaying spatial content. Godot Engine says these capabilities make it easier to build spatial projects or adapt existing 3D games.

The Godot Foundation, Blender Studio and W4 Games are collaborating on a spatial adaptation of DOGWALK for XREAL AURA. According to the announcement, the teams are polishing that version for a planned release later this year.

Source: Godot Engine

  • godot
  • spatial development
  • openxr
  • xreal aura

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