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Unity separates Netcode for Entities from the editor again

The change starts with Unity 6.7 beta and includes migration work for multiplayer projects.

Priya Raman · Published Sep 15, 2026 · Updated Sep 19, 2026 · 1 min readSource announcement dated Sep 11, 2026
Unity Editor displaying the networked cube tutorial scene and Netcode entity hierarchy
Image: Unity Technologies

Unity says Netcode for Entities will return to independent package delivery beginning with editor version 6000.7.0b1. The first package in that arrangement is version 7.0.0.

The September 11 announcement links the change to a faster release cycle for networking features and fixes. It also describes a longer-term plan to bring data-driven and object-driven multiplayer workflows onto a shared foundation.

The immediate work for developers is migration. The release changes some world types and naming, with the script updater handling much of the transition and some compiler errors requiring manual edits. Unity directs teams to its upgrade guide.

Existing projects on Unity 6.0, 6.3, 6.5 and 6.6 are not required to change by this announcement. The new package requires the specified 6.7 editor version or later.

For a production team, independent delivery creates another version choice to manage. Evaluate the package on a separate project branch and verify multiplayer behaviour before making it a production dependency.

  • unity
  • multiplayer
  • packages

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