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Harada challenges Xbox Series S development tradeoffs

Harada points to extra development work, while CD Projekt Red’s Pawel Sasko argues lower specs encourage optimization and widen access.

Rohan Mistry · Published Nov 11, 2026 · Updated Nov 11, 2026 · 1 min readSource announcement dated Nov 11, 2026
Image published with the source announcement: Harada challenges Xbox Series S development tradeoffs
Image: Game Developer

Katsuhiro Harada criticized the Xbox Series S during a panel moderated by Shuhei Yoshida, saying he wished hardware like it would not be released. He identified limited memory as a problem, but said the harder challenge was its similarity to Series X despite lower performance.

Harada also said Series S outnumbered Series X in markets such as the U.S., with users directing complaints at developers rather than Microsoft. His account highlights the additional development work and player expectations studios must manage across the two consoles.

CD Projekt Red’s Pawel Sasko, an associate game director on Cyberpunk 2077, offered a different assessment. He argued that Series S pushes cleaner code optimization, benefits higher-spec consoles and gives more players a lower-cost entry into gaming.

Source: Game Developer

  • xbox series s
  • xbox series x
  • console development
  • optimization

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